Post by Newcastle Red Star on Mar 4, 2020 12:40:14 GMT
A proposal for GMs to vote on to make it easier to release players on long-term deals by paying their release costs in full at the time of their release, subject to salary cap implications.
East Bay Rats has suggested that this would be brought in after the end of the current season.
Option A - Retain the current system.
GMs are responsible for 25% of a player's contract in the year he is dropped, and 50% of any future years
Option B - Allow a buyout in full
The 25%/50% rule remains the default for player releases, however should a GM notify the commissioner(s) immediately when dropping a player that they wish to pay the contract termination fees in full, and should they have the cap space in the current season, the full amount can be taken from the current season's salary cap.
Notes/thoughts
As an example, if I had an underperforming player on $6m for 3 years that I wanted to get rid of, I'd have to have a cap hit of $1.5m this year then watch $3m+ go off my budget for each of the next 2 years. If I've got the $8m or so of cap space now and I'm not competing, it'd be in my interests to spend the money this year and get that budget space in the next auction.
It'd help teams get rid of bad contracts and get back to being competitive more quickly, and less likely to have to hold on to bad players because of the cost of removing them. It could also facilitate more trading, if there's a team with plenty of cap space in rebuild mode then they could take more bad contracts and some prospects/useful players with them from competing teams.
Promoted prospects on small contracts could be easily bought out if they fail to live up to early expectations, rather than having to have a string of $275/300k cap hits stretching 3/4 years into the future.
Obviously, if you don't have the space or would rather the payments spread out then the old system would remain the default, but I can see it being a useful tweak to the rules and make the league more competitive.
East Bay Rats has suggested that this would be brought in after the end of the current season.
Option A - Retain the current system.
GMs are responsible for 25% of a player's contract in the year he is dropped, and 50% of any future years
Option B - Allow a buyout in full
The 25%/50% rule remains the default for player releases, however should a GM notify the commissioner(s) immediately when dropping a player that they wish to pay the contract termination fees in full, and should they have the cap space in the current season, the full amount can be taken from the current season's salary cap.
Notes/thoughts
As an example, if I had an underperforming player on $6m for 3 years that I wanted to get rid of, I'd have to have a cap hit of $1.5m this year then watch $3m+ go off my budget for each of the next 2 years. If I've got the $8m or so of cap space now and I'm not competing, it'd be in my interests to spend the money this year and get that budget space in the next auction.
It'd help teams get rid of bad contracts and get back to being competitive more quickly, and less likely to have to hold on to bad players because of the cost of removing them. It could also facilitate more trading, if there's a team with plenty of cap space in rebuild mode then they could take more bad contracts and some prospects/useful players with them from competing teams.
Promoted prospects on small contracts could be easily bought out if they fail to live up to early expectations, rather than having to have a string of $275/300k cap hits stretching 3/4 years into the future.
Obviously, if you don't have the space or would rather the payments spread out then the old system would remain the default, but I can see it being a useful tweak to the rules and make the league more competitive.